Also, the powerups collected on the planet are still active on the ship which makes it more difficult to deal with the ladder. controls need tightened up a bit I'm sure other stuff takes priority ofc, but, particularly the controls navigating the ship in ftl mode either ship I find it difficult to get where I need to go.ġ. In ship 1's case the ladder constantly gets the character stuck and it takes a lot of doing to access the middle level and leaving the ladder at the bottom. If you'd like a little feedback on the game, here's a few things if/when you can: Art and programming: Mehemmai Mohammed RidhaĮmail : game has potential and, for a proto-type, it actually has a decent amount going for it!.On high load, some projectiles can freeze mid air.Sometimes big enemies spawn in weird locations so they get stuck and cant move.Graphics: Onboard or dedicated graphics accelerator with 1GB+ of video RAM.Processor: 1.6ghz Intel i5-equivalent processor or higher.LB/LT: Switch focused turret in spaceship.Left thumb/analog stick - Up/Down: Climb.Left thumb/analog stick - Left/Right: Move.Z/X: Switch focused turret in spaceship.The game is currently in prototyping phase and have no story embed into it yet, see the downloadable PDF document for more details and whats to come in OLP. ![]() You get to fight in land the various planet enemies and monsters and in space you fight other spaceships, plus you get to encounter several random events where you have to choose from the variety of narrative options to survive. ![]() Inspired by both Risk of Rain and Faster Than Light, OLP is a combination of the two. One Last Planet (OLP in short) is a 2D action platformer, Rogue-Lite, node-based exploration and resource management game where difficulty rises by time, weapons and enemies’ abilities are procedurally generated (not yet enabled) and you get to fight both in multiple planet lands and in space.
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